- Scourge Warding:
EARLY GAME/BEFORE CREEP SPAWN
This spot gives a decent view of the river, rune area plus it eliminates the common fog spot used in ganking
A rather defensive ward spot for protecting your mid laner
Ward spot to block a creep spawn point and prevents bottom lane creep pulls
A good spot to be used when going against top trilaners, gives a good view of the river below, tower and some fogged areas.
Top rune wards spot, please note that this spot could be also used by the Sentinel
MIDGAME/GANKING
UberCliff Ward spot, a common ward spot used in-game
A good vision spot when your team wants to do a push on mid' tier 1 tower
Ward area for pushing Bot's Tier 1 Tower
Top's Tier 1 Tower Pre-push Ward spot
This area gives a further view at the back of the tower, signaling for any incoming enemy defender
Ward area for pre-pushing mid’s Tier 2 Tower
This spot gives a good view of both the Top Tier 3 and Mid Tier 3 Towers
Base wards spot to give vision of the Bottom Tier 3 Tower Area
SITUATIONAL WARD SPOTS
Ward spot to give an additional edge for your mid-laner, this spot is good against defensive and tower-hugging opponents, gives a good view of the tower area plus eliminates a few fogged areas.
Ward area to give vision of the gank lane and jungle entrances.
Defensive ward area to protect bottom laners against aggressive gankers gives a good view of the river plus eliminates the jungle fog area
Ward area for scouting the roshan entrance, could also be used (and normally used) as an early game ward spot since it gives a good view of the rune area.
Ward area used to offset incoming ganks or to foil enemy set plays.
Defensive ward area to offset backstab-type gankers on the bottom lane.
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